Tag Archives: When We Made

When We Made… OlliOlli World: How abandoning crunch empowered Roll7 to create its best game yet

After taking a break from game development, Roll7 is back and better than ever with OlliOlli World. Chris Wallace catches up with Simon Bennett and Thomas Hegarty to find out about their new and healthier approach to game development, and the hard lessons learned along the way.

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